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Thursday, 16 October 2025

Golden Villains

A very quick post this time. Proof, at least, that I'm still here.

This is a companion piece to my my 'Golden Heroes' post from April 2022. These are the last of my collection of Golden Heroes miniatures from the mid-80's. I dug them out of the stash and gave them a long overdue clean-up and a fresh coat of paint. As I mentioned in my original post, the miniatures from Citadel's Golden Heroes line were never the greatest sculpts. 'Characterful' is the usual term (wargames shorthand for "never mind the odd proportions, the awkward poses, the big heads - look at the personality"). Okay, well I have nostalgic soft spot for them and they were a lot of fun to paint.

So, in no particular order we have:

Vandal. A street-level super-villain with a distinctly 70's Punk vibe...



...and his sidekick, Skin 'Ed. He's a right nasty piece of work. I think his weapon was originally sculpted to look like a katana, but I didn't think that fitted in with the 'look', so I bent and flattened the end, cut a notch in it and made it into a bloody great big metal crowbar.




Last but not least, here's street-level super-villain Half-Bot. He was part of a semi-secret government funded cybernetics program, until they pulled the plug, leaving his cybernetic enhancements only half completed. Unable to gain further funding, he turned to crime. He hates the name Half-Bot. Technically, he isn't a robot, but that's what the Media dubbed him and it stuck.





Till next time...

2 comments:

  1. What rules are you going to use for your superhero-ish games? Asking because I'm not happy with the ones my friend is using to run his campaign... :)

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    Replies
    1. Hi Mike

      Very probably I'll try Super Mission Force 2nd Ed. Years back I played and enjoyed SuperSystem by the same game designer. SMF shares some of the same gaming DNA, so looks like a good candidate. It's a bit more streamlined than SuperSystem and the Archetype character creation makes building a force very quick and easy, though at the expense of some flexibility. Most important for me, it has the right Superhero 'feel', rather than being an over-generic set of skirmish rules with some powers tagged on.

      I also have a copy of Power Legion by Ganesha Games. I've always enjoyed the 'Push your luck' activation rule in other Ganesha Games titles like Song of Blades and Heroes. However Power Legion has ditched that in favour of single die roll activation, which I'm less enthusiatic about. Reviews online also mention some issues with game balance, so I'm kind of undecided.

      Having said all that, I do think that for skirmish games (and especially the superhero genre), barring a really poor set of rules, its the scenario more than anything that makes or breaks the game.

      Out of curiosity, which rule set does your friend use for his campaign?

      Cheers
      Rob

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